Tuesday, August 24, 2010

Swamp Village WIP

So i've been working on a class project that's essentially a ghost town built on a swamp. been modeling unwrapping and texturing and finally have something with enough of a detail that you can see how it's going to look when it's finished. mind you this is just one structure out of the whole village, and still a work in progress. had a really fun time modeling the skulls/skeletons and spears. never modeled anything like this before.



Sunday, August 15, 2010

3 New Paintings

I'm trying to do one or two paintings per day, here I did another photostudy, a fantasy one that should be observed with a blacklight, and some kind of sci-fi corridor fiddling with perspective.

the photostudy is of a picture i actually took myself in Nante, france. Very interesting building. It's the remaining tower (the other was destroyed during WWII) of a cookie factory (LU biscuits, you can actually buy them here in america). I love the color on the actual tower itself, so it was a real treat to paint.



This second one is a fantasy painting of a giant magical tree at night. The story behind it is up to you i suppose, but I imagined some sort of wizard lives in it and conducts so much magic that the tree and all the plants around it have become enchanted.


This last one was a kind of lazy effort at making something sort of futuristic. it's kinda generic, but it was fun messing around with the different lines in perspective and i've always sort of liked this sort of sci-fi vision.


Friday, August 13, 2010

Waterfall

a 90 minute speed painting as a demonstration from a photo. Enjoyed the waterfalls, might do more like it some other time.

Photo painting

I saw a lot of awesome painting today at the school from other people's presentations, so i wanted to try a painting of me and my parents from a photo at mt. rainier, the photo was referenced, not traced. Had a lot of fun with this one, looking forward to doing more work from photos.

the trees were a ridiculous amount of fun to paint. I tried not to go too detailed with anything, just the bare essentials to show value, color, and texture.

Thursday, August 12, 2010

First!

Alright so this is the kickoff of my art blog! been getting requests for a blog so I thought I'd finally start one.

kay, introductions:

My name is Aaron and I'm a digital/traditional artist who draws and models constantly. I've lived in Seattle for a couple years now and attend an art school focusing on video game art and design. I specialize in Autodesk Maya and Photoshop CS4, and am familiar with Autodesk Mudbox, Flash CS4 and Actionscript 3.0, Aftereffects CS4, AutoDesk 3DS Max, and have messed around with a couple game engines at the surface level.

Personally, I model and texture low and high resolution models for games and pre-rendered animation and am skilled at conceptualization and rendering. I also know the basics of rigging, programming logic, and animation (both 2D and 3D). Now that you've got an idea at what I do, I'm going to be updating this blog at least once a week with work or comments, feel free to critic anything I post and I'd love suggestions!

So Here's some color concepts and lighting schemes for an environment concept I made up for my interior spaces & worlds class. This evolved from a 30 second thumbnail and is supposed to be a mixture of post modern architecture and futuristic egyptian, which comes through much clearer in the finished concept piece (below).






The original drawing was meant to be a short hallway with an eight foot ceiling, but turned up being a massive chamber in the final concept. I'll be modeling this for the rest of the class and will be finished (modeled, textured, lit, rendered) in five weeks.

Next up is a concept for my casual games class, in which we're currently prototyping a game that takes place in a restaurant that needed lots of patrons with character.
Finally, some rough work! this is quick stuff, but maybe shows more of my style!